kazeryuji said: Hey, I just downloaded the demo you released a while ago, and I really loved it. It had a small amount of items, but I can see that you have a lot more now. I just want to say, the game was super addictive and I want to go and play it again right now. As a fellow game developer (even though I'm new), I really love the game and the overall feel and look of it. Keep up the awesome work!

Thanks dude, I’m glad you enjoyed it (◡‿◡✿)

After you die there is a quick recap of your accomplishments, including a list of every powerup you collected.  8)

oh and

The name was officially changed from SHOVEL KINGS to CAVERN KINGS

Not dead yet!
Been busy the last few weeks getting ready for the Kickstarter! I’ll be launching a demo alongside the KS campaign to give everyone a small taste of what Cavern Kings is all about, and I’m working hard on getting everything in the final version the proper treatment.The final version is expected to have roughly 3x the content with much more variety.

Not dead yet!

Been busy the last few weeks getting ready for the Kickstarter! I’ll be launching a demo alongside the KS campaign to give everyone a small taste of what Cavern Kings is all about, and I’m working hard on getting everything in the final version the proper treatment.The final version is expected to have roughly 3x the content with much more variety.

(Reblogged from 7soul)
(:

(:

game over, buddy

Fiddling around with 3D, I have absolutely no idea what I’m doing.

Fiddling around with 3D, I have absolutely no idea what I’m doing.

I like drawing bugs

I like drawing bugs

Buffing and adding powerups

The future of SHOVEL KINGS

Been a while since my last post so I figure I’d update you all on what’s going down. I’m working out all the kinks and adding more content to SHOVEL KINGS so I can have a good “first-impression demo” in the upcoming Kickstarter. The Kickstarter will pretty much only exist to pay off the Greenlight fee and hire a guy for music. Here’s what we can expect in the future:

  • A grand total of 50 powerups
  • Less “passive” powerups (aka more explosions and stuff)
  • At least 2 more bosses
  • An undetermined amount of new enemies
  • 5 playable characters
  • Potentially a new gun (Involving lasers)
  • A character and gun select screen (finally!)
  • Unlockables (guns, characters, powerups, trophies, perks)
  • A few more terrain types

The game is coming along nicely, hopefully I can push the Kickstarter campaign around August 8)

In my test run I ended up finding the “Cluster of Iron” powerup like 6 times so my saws are comically enormous 8)

Shybot was featured on PC Gamer.

Neat.

A couple new things