People keep complaining about the bland tiles, so I started work on some new ones. 8)

People keep complaining about the bland tiles, so I started work on some new ones. 8)

:)

:)

Cavern Kings Kickstarter, 72 hours remaining

Cavern Kings Kickstarter, 72 hours remaining

elite enemy type: electric

elite enemy type: electric

(Reblogged from cavernkings)
Running into some really strange/funny bugs lately.
At first, lifting up the key would instantly kill you, but now lifting up a key picks up a clone of yourself. 8)

Running into some really strange/funny bugs lately.

At first, lifting up the key would instantly kill you, but now lifting up a key picks up a clone of yourself. 8)

heartvine:

Cavern Kings is on its LAST 7 DAYS on Kickstarter! There’s still a final stretch goal to be met, and a new beta was JUST released!

Check out the KICKSTARTER!


Cavern Kings is an infinite action platformer designed to make every playthrough unique and interesting, set to release on PC, Mac, Linux and Vita.

Inspired by action-packed games like Vlambeer’s “Super Crate Box” and the increasing difficulty aspects in “Risk of Rain”, Cavern Kings aims to explode with special effects in classical arcade fashion and create interesting synergies with its powerup system.


We’re down to the final days, and every reblog/retweet/rethingy is hugely appreciated. If you want to see us succeed but can’t pledge, consider voting for us on GREENLIGHT! <3

5 days remaining!

(Reblogged from heartvine)

blankthevidya:

I just released a demo for Elysis, my top-down action-RPG!

Check it out by clicking here

Features

  • 2.7 dungeons with puzzles and treasures.
  • 2 Boss fights.
  • 20+ Weapons / Usable items
  • 30+ Addons
  • 20+ Monsters
  • Customizable controls
(Reblogged from blankthevidya)
We finished our Ludum Dare entry on time!
In Cosmos Kings you travel endlessly from floating island to floating island, killing baddies along the way. Never stop moving or you&#8217;ll find yourself in the abyss.
Check it out

We finished our Ludum Dare entry on time!

In Cosmos Kings you travel endlessly from floating island to floating island, killing baddies along the way. Never stop moving or you’ll find yourself in the abyss.

Check it out

Anonymous said: Hey Vine, I'm a massive fan of all your art and games, especially Cavern Kings - I've been following it for a while, and I'm getting it as soon as I have the money for it! First of all, I just wanted to say you're an awesome developer, and big congrats for the whole CK project! Secondly, since I love arcade/action games like Cavern Kings, Vlambeer games and Risk of Rain, and I'm planning to make them in the future, may I ask - what program did/do you use to code Cavern Kings? Thanks :)

Thanks, man! Cavern Kings is made in Game Maker: Studio. Previously I worked in Construct 2 for all my games but I think GM:S is better for serious projects.

heartvine:

Cavern Kings is on its LAST 7 DAYS on Kickstarter! There’s still a final stretch goal to be met, and a new beta was JUST released!

Check out the KICKSTARTER!


Cavern Kings is an infinite action platformer designed to make every playthrough unique and interesting, set to release on PC, Mac, Linux and Vita.

Inspired by action-packed games like Vlambeer’s “Super Crate Box” and the increasing difficulty aspects in “Risk of Rain”, Cavern Kings aims to explode with special effects in classical arcade fashion and create interesting synergies with its powerup system.


We’re down to the final days, and every reblog/retweet/rethingy is hugely appreciated. If you want to see us succeed but can’t pledge, consider voting for us on GREENLIGHT! <3

6 days remaining!

(Reblogged from heartvine)

Cavern Kings is on its LAST 7 DAYS on Kickstarter! There’s still a final stretch goal to be met, and a new beta was JUST released!

Check out the KICKSTARTER!


Cavern Kings is an infinite action platformer designed to make every playthrough unique and interesting, set to release on PC, Mac, Linux and Vita.

Inspired by action-packed games like Vlambeer’s “Super Crate Box” and the increasing difficulty aspects in “Risk of Rain”, Cavern Kings aims to explode with special effects in classical arcade fashion and create interesting synergies with its powerup system.


We’re down to the final days, and every reblog/retweet/rethingy is hugely appreciated. If you want to see us succeed but can’t pledge, consider voting for us on GREENLIGHT! <3

Anonymous said: hey, i'm sorry if this isn't the usual type of thing you get, but i just wanted to say a few things. i'm a hobbyist game dev as well and it's really hard for me to motivate myself, but i always get happy when i see stuff about cavern kings. i've been following you for a long time and saw a bunch of projects rise and fall but seeing that you finally found something that people love and will be completed makes me feel less hopeless. thanks, vine

I’ve got problems with motivation too, man. It can be tough to get up and do anything most days but it’s super encouraging to know people are into your stuff. I’m glad I can make a few people happy with my games even if they’re not the best, and it’s pretty heartwarming to hear this sort of thing too. Thanks buddy, and good luck on your gamedev stuff. If I can do it, anyone can!

Anonymous said: hey vine i backed the kickstarter a while back and am currently trying to near singlehandedly create a cavern kings wiki, and the first thing im doing is powerups. are there really 50 powerups in the game? because as far as i can tell there are only 24. thanks!

There’s only 25 at the moment, I’ve yet to put the remaining 25 in the game.

gamesbynick said: I finally got around to backing Cavern Kings! I look forward to playing it with my friends, now that online multiplayer is confirmed :D. Anyways, I'm awfully curious; what are the plans for the Cavern Kings soundtrack - if you're comfortable with exposing any of that information?

A ton of work still needs to go into the soundtrack (obviously). We’re uncertain how many songs will be in the final product but I’ve made room for 8 tracks for the current beta. The composer is also going to redo the tier 1 track (which was originally meant to be trailer-only) at some point as well. Does that answer your question? O: